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Touchline Empire

126 hand-crafted clubs, 2,520 generated players, six divisions deep.

BUILD verified 4 Jun 2026
126
clubs
2,520
generated players
222
pixel-art assets
6
divisions

The problem

Football management games chase realism with licensed everything. Touchline Empire goes the other way: a fully fictional football world with enough depth to feel real - and a board-game heart.

The build

A football management game played as a journey: each season is a board you move through, where tiles reveal matches, decisions and events. Underneath sits a real simulation - 126 hand-crafted clubs across six divisions, 2,520 generated players with contracts and morale, transfers, rivalries, a youth academy, and a manager's office (morning post, telephone, in-tray) that makes the job feel like a job. All of it dressed in 222 hand-drawn pixel-art assets.

The result

Playable core loop - new game through to end of season - across 67 screens and 40,000+ lines of Swift. In active development.

The human bit

Every club badge, every division name, every one of the 222 pixel-art assets is original. No licenses, no shortcuts - a complete fictional football pyramid built from nothing.

Under the hood

Swift 5.9 and SwiftUI on iOS 17+, with a custom match engine and 287 hand-written commentary templates across 22 categories. Status: in build.

a look inside

Touchline Empire season board - tile-based season journey
The season as a board - tiles reveal matches, decisions and events
Touchline Empire matchday - a goal is scored
Matchday - commentary from 287 hand-written templates

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