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Motor Magnate

A whole car industry, deterministic to the seed - same world every replay.

BUILD verified 4 Jun 2026
71+
unit tests
19
historical events
100+
design combinations
4
playable eras

The problem

Tycoon games usually fake their economies. I wanted to build one that doesn't: a car-industry simulation where every market movement has a cause, and the whole world can be replayed exactly from a single seed.

The build

Motor Magnate puts you in charge of a car manufacturer across the decades: products in five segments, factories and supply chains, R&D across five branches, pricing and marketing - against AI rivals that launch models, cut prices and chase the EV transition through nineteen researched historical events. A guided studio lets you design your own cars - over a hundred visual combinations that then appear in traffic in the cities you sell them in.

The result

Core game complete and playable across four eras, from the Oil Shock to the EV revolution. Heading toward TestFlight.

The human bit

Deterministic simulation is the same discipline as business software: every number must have a cause you can trace. The games are where I sharpen the engineering the client work depends on.

Under the hood

Swift and SwiftUI on iOS 17+. The simulation engine is a pure Swift package with seeded randomness and 71+ unit tests - no UI logic in the engine, fully replayable worlds. Status: in build.

a look inside

Motor Magnate showroom with player-designed car
The showroom - cars designed in the studio, rendered in game
Motor Magnate living roads - sold cars in city traffic
Living Roads - every car sold becomes traffic in your cities

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